The following scene was created for the second assignment of 3D Rigging & Animation for my third year. The brief was to create and rig a non-bipedal character that would suit a Dieselpunk setting. The blimp is based on the Goodyear blimps and was modeled using a combination of Maya and 3ds Max. Substance Painter was used to texture the model and the animations were captured through Unreal.
The city was also created using 3ds and Substance Painter with some assets from the UE4 market place used to flesh out the scene.
Executable File (770mb): https://1drv.ms/u/s!AnbI8Jj7irdGmFvCTq7XtensnIa9